CORRUPTED DUNGEONS

Solo dungeon mode that blends PvE pressure with 1v1 invasions. Build infamy through demon clears while managing player threats.

DIFFICULTY TIERS

Hunter

T5
Item Power700
Points to Clear100
PvP Kill Bonus300
Boss Loot on Kill2.19%
PvP DeathKnockdown
Reward Scaling68
Exit Time300s

Stalker

T6
Item Power900
Points to Clear500
PvP Kill Bonus1,500
Boss Loot on Kill1%
PvP DeathFull loot
Reward Scaling129
Exit Time300s

Slayer

T8
Item Power1100
Infamy Required100,000
Points to Clear2,000
PvP Kill Bonus6,000
Boss Loot on Kill1.59%
PvP DeathFull loot
Reward Scaling224
Exit Time300s
PVP RULES

Safe Period

60s

Shrine Time Limit

45s

Invasion Roll Interval

30s

Post-Invasion Expel Time

30s

Infamy Loss on Death

10%

Infamy Gain on Kill

8%

PvP Loot Roll Chance

5.9%

PvE Loot Roll Chance

1.6%

Dungeon Maps

20

INFAMY MILESTONES

26 milestone steps from 50 up to 10M. Higher infamy unlocks stronger rewards and tougher brackets.

501002505001K3K5K8K10K25K50K75K100K250K500K750K1M2M3M4M5M6M7M8M9M10M
HOW IT WORKS

Defeat dungeon mobs to gain infamy and trigger the demon boss phase.

After a 60-second safe window, another player can invade through the demonic shrine.

The invader has 45 seconds to complete entry, and can be banished if enough demonic shards are destroyed.

Killing the demon opens a portal that lets you exit or chain into the next run.

On PvP death, you lose 10% of current infamy; on kill, you gain 8% of enemy infamy plus a flat tier bonus.

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